Unofficial fan-made Palworld tool
Plan Palworld passive skill targets for breeding, compare desired passives, and keep inheritance RNG caveats clear without unsupported probability claims.
How it works
Passive planning helps you organize desired traits by target Pal and role. It does not claim that a selected parent pair or route will produce the desired passive set on the next hatch.
Start from the job. A base worker, combat Pal, mount, utility Pal, and future breeder can need different passive priorities.
| Role | Planning focus |
|---|---|
| Base worker | Work speed, stamina, task fit, and realistic early-game availability. |
| Combat | Damage, survivability, element strategy, and stat review after hatching. |
| Mount or utility | Movement, stamina, travel convenience, and quality-of-life goals. |
| Future breeder | Traits worth preserving across later projects without promising inheritance outcomes. |
Use Artisan + Serious as a work-planning example and Swift as a movement/utility example. Recognized passive names are planning targets, not outcome promises.
If a passive name is unsupported or misspelled, show a clear message and keep the user's plan editable.
After choosing desired passives, use Breeding for direct parent-pair checks or Route when you need a path from owned Pals.
No. Current copy should not claim exact passive probabilities. Use passive planning as organization, not certainty.
Choose passives by role: work, combat, mount, utility, or future breeder.
No. Use IV and Stats after hatching candidates when stat quality matters.